In this course, David Tracy will show you how to use Unity as an interactive architectural visualization tool.
First you will learn interfacing with Unity and how to import and export your project within Rhino and SketchUp. Then, you will learn how to use shaders, materials, textures, and lighting for your project. Finally, you will learn how to create scripts to enable you to interact with your scene.
When you are done with this course, you'll know how to navigate Unity to start building your own interactive walkthroughs and visualizations.
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So, emission color is a really great way to turn objects into light sources themselves. And they're also included in the global elimination calculations pretty cheaply, which is really nice. We're going to revisit the emissive texture in a little bit, but you can see that just by activating the emissive texture the indirect illumination of my scene was instantly effected.
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From the course:
Unity for Interactive Architectural Visualization
Duration: 3h 3m
Author: David Tracy