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Unity for Interactive Architectural Visualization

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Adding a Light Source

3m 33s

In this course, David Tracy will show you how to use Unity as an interactive architectural visualization tool.

First you will learn interfacing with Unity and how to import and export your project within Rhino and SketchUp. Then, you will learn how to use shaders, materials, textures, and lighting for your project. Finally, you will learn how to create scripts to enable you to interact with your scene.

When you are done with this course, you'll know how to navigate Unity to start building your own interactive walkthroughs and visualizations.

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So think of the directional light as a light source that's infinitely far away from your scene, so the rotation of which is going to be the transformation that's going to affect the lighting in your scene. As we adjust the rotation of this object, and we can do that in our game window, or in the Inspector here, that's going to affect the lighting of this guy. And if we're using a skybox for the ambient light source of our scene, as we change the rotation of this light, you'll notice that the color of the skybox will adjust as well.

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From the course:
Unity for Interactive Architectural Visualization

Level 1

Duration: 3h 3m

Author: David Tracy