Introduction to 3DS Max Design

portrait, Joe Storr

Joe Storr

Level 2

3h 41m

This course covers basic tools and techniques in 3ds Max Design 2012.  When you are done with this course you will have built a model and photo-realistic rendering of a chess set.  We begin with an overview of the graphic user interface, setting up a project, and solid and spline modeling techniques.  Once the chess set and pieces are modeled we move on to material & lighting basics as well as Mental Ray rendering techniques.

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Chapter 1: Introduction

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Chapter 2: User Interface and Project Setup

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1m 4s
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2m 39s
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1m 39s
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2m 2s
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2m 23s
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4m 43s
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Chapter 3: Editing Objects with Multiple Tools

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2m 29s
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1m 41s
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4m 41s
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Chapter 4: Working with Editable Poly Geometry

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4m 32s
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Chapter 5: Polygon Selection & Modification Techniques

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5m 7s
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2m 21s
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Chapter 6: Spline & Polygon Modeling Techniques: Building the Pawn

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1m 54s
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2m 16s
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Chapter 7: Spline & Polygon Modeling Techniques: Building the Bishop

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5m 52s
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2m 17s
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2m 34s
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Chapter 8: Spline & Polygon Modeling Techniques: Building the Rook

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Chapter 9: Spline & Polygon Modeling Techniques: Building the Queen

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Chapter 10: Spline & Polygon Modeling Techniques: Building the Knight

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Chapter 11: Spline & Polygon Modeling Techniques: Building the King

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2m 6s
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3m 53s
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Chapter 12: Assembling the Chess Set & Base

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Chapter 14: Conclusion

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